A shared hex map rendering engine and framework. Generate, edit, and export hex boards for Nukes, Talisman, Twilight Imperium, Colony, Planet Mongo, and Endless Skies.
Nuclear war hex maps with terrain variety. Water, forests, mountains, deserts, and player HQ placement.
Hex adaptation of the classic Talisman board. Inner, middle, river, and outer rings with unique terrain per region.
Galaxy generator for TI4. Mecatol Rex centre, planet systems, anomalies, lanes, and wormholes.
Catan-style board generator with Seafarers expansions, ports, number token overlays, and placement constraints.
Territory control on the Flash Gordon planet. 8 factions, biome clustering, and a central market economy.
4X space exploration galaxy generator. Faction regions, wormhole networks, asteroid fields, and nebulae.
Native ES modules, zero build tools. Import what you need, register a game plugin, and generate maps. Or embed a board-only iframe in any page.
Connect in one command. Claude can generate hex maps, compute field-of-view, find paths, export SVGs, and inspect terrain for any supported game.
claude mcp add --transport http moddable-tools https://tools.moddable.games/mcp
Generate seeded hex maps for any game with configurable size, players, and layout.
Compute line-of-sight from any position with terrain blocking.
Find shortest paths between hexes avoiding impassable terrain.
Render maps as SVG strings for embedding in bots, docs, or web apps.
Moddable Hexmaps is one of several open-source game engines built with the same architecture: zero dependencies, embeddable, seeded RNG, and GitHub Pages deployment.